Magician Girls Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

R Rarity
Apple Magician Girl
R Rarity
Apple Magician Girl
R Rarity
Apple Magician Girl
FIRE 3
Apple Magician Girl
  • ATK:

  • 1200

  • DEF:

  • 800


Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.

SR Rarity
Berry Magician Girl
SR Rarity
Berry Magician Girl
SR Rarity
Berry Magician Girl
EARTH 1
Berry Magician Girl
  • ATK:

  • 400

  • DEF:

  • 400


If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".

UR Rarity
Chocolate Magician Girl
UR Rarity
Chocolate Magician Girl
UR Rarity
Chocolate Magician Girl
WATER 4
Chocolate Magician Girl
  • ATK:

  • 1600

  • DEF:

  • 1000


Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

N Rarity
Kiwi Magician Girl
N Rarity
Kiwi Magician Girl
N Rarity
Kiwi Magician Girl
WIND 5
Kiwi Magician Girl
  • ATK:

  • 1800

  • DEF:

  • 1200


During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.

UR Rarity
Invocation
UR Rarity
Invocation
UR Rarity
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

    UR Rarity
    Ballista Squad
    UR Rarity
    Ballista Squad
    UR Rarity
    Ballista Squad
    Trap Normal
    Ballista Squad

      Tribute 1 monster, then target 1 card your opponent controls; destroy it.

      UR Rarity
      Bottomless Trap Hole
      UR Rarity
      Bottomless Trap Hole
      UR Rarity
      Bottomless Trap Hole
      Trap Normal
      Bottomless Trap Hole

        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        Trap Normal
        Ice Dragon's Prison

          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

          UR Rarity
          Paleozoic Dinomischus
          UR Rarity
          Paleozoic Dinomischus
          UR Rarity
          Paleozoic Dinomischus
          Trap Normal
          Paleozoic Dinomischus

            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

            SR Rarity
            Super Team Buddy Force Unite!
            SR Rarity
            Super Team Buddy Force Unite!
            SR Rarity
            Super Team Buddy Force Unite!
            Trap Normal
            Super Team Buddy Force Unite!

              Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

              UR Rarity
              Warning Point
              UR Rarity
              Warning Point
              UR Rarity
              Warning Point
              Trap Normal
              Warning Point

                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

                Extra Deck

                R Rarity
                Invoked Caliga
                R Rarity
                Invoked Caliga
                R Rarity
                Invoked Caliga
                DARK 4
                Invoked Caliga
                • ATK:

                • 1000

                • DEF:

                • 1800


                "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

                R Rarity
                Invoked Cocytus
                R Rarity
                Invoked Cocytus
                R Rarity
                Invoked Cocytus
                WATER 6
                Invoked Cocytus
                • ATK:

                • 1800

                • DEF:

                • 2900


                "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.

                SR Rarity
                Invoked Magellanica
                SR Rarity
                Invoked Magellanica
                SR Rarity
                Invoked Magellanica
                EARTH 8
                Invoked Magellanica
                • ATK:

                • 3000

                • DEF:

                • 3300


                "Aleister the Invoker" + 1 EARTH monster

                UR Rarity
                Invoked Mechaba
                UR Rarity
                Invoked Mechaba
                UR Rarity
                Invoked Mechaba
                LIGHT 9
                Invoked Mechaba
                • ATK:

                • 2500

                • DEF:

                • 2100


                "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

                UR Rarity
                Invoked Purgatrio
                UR Rarity
                Invoked Purgatrio
                UR Rarity
                Invoked Purgatrio
                FIRE 7
                Invoked Purgatrio
                • ATK:

                • 2300

                • DEF:

                • 2000


                "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                SR Rarity
                Artemis, the Magistus Moon Maiden
                SR Rarity
                Artemis, the Magistus Moon Maiden
                SR Rarity
                Artemis, the Magistus Moon Maiden
                LIGHT
                Artemis, the Magistus Moon Maiden
                • ATK:

                • 800

                • LINK-1

                Link Arrow:

                Top


                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                LIGHT
                Number 39: Utopia
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                SR Rarity
                Number S39: Utopia the Lightning
                SR Rarity
                Number S39: Utopia the Lightning
                SR Rarity
                Number S39: Utopia the Lightning
                LIGHT
                Number S39: Utopia the Lightning
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                Popular Skills

                Magician Girls: 100%
                Magician Girls

                Need 22 UR

                UR Rarity
                Aleister the Invoker3 card
                UR Rarity
                Chocolate Magician Girl3 card
                UR Rarity
                Invoked Mechaba1 card
                UR Rarity
                Invoked Purgatrio1 card
                UR Rarity
                Number 39: Utopia1 card
                UR Rarity
                Invocation1 card
                UR Rarity
                Ballista Squad2 card
                UR Rarity
                Bottomless Trap Hole1 card
                UR Rarity
                Ice Dragon's Prison3 card
                UR Rarity
                Paleozoic Dinomischus3 card
                UR Rarity
                Warning Point3 card

                Main: 30 Extra: 9

                UR Rarity
                Aleister the Invoker
                UR Rarity
                Aleister the Invoker
                Aleister the Invoker
                DARK 4
                Aleister the Invoker
                • ATK:

                • 1000

                • DEF:

                • 1800


                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                UR Rarity
                Aleister the Invoker
                UR Rarity
                Aleister the Invoker
                Aleister the Invoker
                DARK 4
                Aleister the Invoker
                • ATK:

                • 1000

                • DEF:

                • 1800


                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                UR Rarity
                Aleister the Invoker
                UR Rarity
                Aleister the Invoker
                Aleister the Invoker
                DARK 4
                Aleister the Invoker
                • ATK:

                • 1000

                • DEF:

                • 1800


                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                R Rarity
                Apple Magician Girl
                R Rarity
                Apple Magician Girl
                Apple Magician Girl
                FIRE 3
                Apple Magician Girl
                • ATK:

                • 1200

                • DEF:

                • 800


                Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.


                R Rarity
                Apple Magician Girl
                R Rarity
                Apple Magician Girl
                Apple Magician Girl
                FIRE 3
                Apple Magician Girl
                • ATK:

                • 1200

                • DEF:

                • 800


                Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.


                SR Rarity
                Berry Magician Girl
                SR Rarity
                Berry Magician Girl
                Berry Magician Girl
                EARTH 1
                Berry Magician Girl
                • ATK:

                • 400

                • DEF:

                • 400


                If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".


                SR Rarity
                Berry Magician Girl
                SR Rarity
                Berry Magician Girl
                Berry Magician Girl
                EARTH 1
                Berry Magician Girl
                • ATK:

                • 400

                • DEF:

                • 400


                If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".


                SR Rarity
                Berry Magician Girl
                SR Rarity
                Berry Magician Girl
                Berry Magician Girl
                EARTH 1
                Berry Magician Girl
                • ATK:

                • 400

                • DEF:

                • 400


                If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".


                UR Rarity
                Chocolate Magician Girl
                UR Rarity
                Chocolate Magician Girl
                Chocolate Magician Girl
                WATER 4
                Chocolate Magician Girl
                • ATK:

                • 1600

                • DEF:

                • 1000


                Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.


                UR Rarity
                Chocolate Magician Girl
                UR Rarity
                Chocolate Magician Girl
                Chocolate Magician Girl
                WATER 4
                Chocolate Magician Girl
                • ATK:

                • 1600

                • DEF:

                • 1000


                Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.


                UR Rarity
                Chocolate Magician Girl
                UR Rarity
                Chocolate Magician Girl
                Chocolate Magician Girl
                WATER 4
                Chocolate Magician Girl
                • ATK:

                • 1600

                • DEF:

                • 1000


                Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.


                N Rarity
                Kiwi Magician Girl
                N Rarity
                Kiwi Magician Girl
                Kiwi Magician Girl
                WIND 5
                Kiwi Magician Girl
                • ATK:

                • 1800

                • DEF:

                • 1200


                During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.


                N Rarity
                Kiwi Magician Girl
                N Rarity
                Kiwi Magician Girl
                Kiwi Magician Girl
                WIND 5
                Kiwi Magician Girl
                • ATK:

                • 1800

                • DEF:

                • 1200


                During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.


                N Rarity
                Kiwi Magician Girl
                N Rarity
                Kiwi Magician Girl
                Kiwi Magician Girl
                WIND 5
                Kiwi Magician Girl
                • ATK:

                • 1800

                • DEF:

                • 1200


                During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.


                UR Rarity
                Invocation
                UR Rarity
                Invocation
                Invocation
                Spell Normal
                Invocation

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                  UR Rarity
                  Ballista Squad
                  UR Rarity
                  Ballista Squad
                  Ballista Squad
                  Trap Normal
                  Ballista Squad

                    Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                    UR Rarity
                    Ballista Squad
                    UR Rarity
                    Ballista Squad
                    Ballista Squad
                    Trap Normal
                    Ballista Squad

                      Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                      UR Rarity
                      Bottomless Trap Hole
                      UR Rarity
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Paleozoic Dinomischus
                              UR Rarity
                              Paleozoic Dinomischus
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                UR Rarity
                                Paleozoic Dinomischus
                                UR Rarity
                                Paleozoic Dinomischus
                                Paleozoic Dinomischus
                                Trap Normal
                                Paleozoic Dinomischus

                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  UR Rarity
                                  Paleozoic Dinomischus
                                  UR Rarity
                                  Paleozoic Dinomischus
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    SR Rarity
                                    Super Team Buddy Force Unite!
                                    SR Rarity
                                    Super Team Buddy Force Unite!
                                    Super Team Buddy Force Unite!
                                    Trap Normal
                                    Super Team Buddy Force Unite!

                                      Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                      SR Rarity
                                      Super Team Buddy Force Unite!
                                      SR Rarity
                                      Super Team Buddy Force Unite!
                                      Super Team Buddy Force Unite!
                                      Trap Normal
                                      Super Team Buddy Force Unite!

                                        Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                        SR Rarity
                                        Super Team Buddy Force Unite!
                                        SR Rarity
                                        Super Team Buddy Force Unite!
                                        Super Team Buddy Force Unite!
                                        Trap Normal
                                        Super Team Buddy Force Unite!

                                          Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                          UR Rarity
                                          Warning Point
                                          UR Rarity
                                          Warning Point
                                          Warning Point
                                          Trap Normal
                                          Warning Point

                                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                            UR Rarity
                                            Warning Point
                                            UR Rarity
                                            Warning Point
                                            Warning Point
                                            Trap Normal
                                            Warning Point

                                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                              UR Rarity
                                              Warning Point
                                              UR Rarity
                                              Warning Point
                                              Warning Point
                                              Trap Normal
                                              Warning Point

                                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                R Rarity
                                                Invoked Caliga
                                                R Rarity
                                                Invoked Caliga
                                                Invoked Caliga
                                                DARK 4
                                                Invoked Caliga
                                                • ATK:

                                                • 1000

                                                • DEF:

                                                • 1800


                                                "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                                R Rarity
                                                Invoked Cocytus
                                                R Rarity
                                                Invoked Cocytus
                                                Invoked Cocytus
                                                WATER 6
                                                Invoked Cocytus
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 2900


                                                "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


                                                SR Rarity
                                                Invoked Magellanica
                                                SR Rarity
                                                Invoked Magellanica
                                                Invoked Magellanica
                                                EARTH 8
                                                Invoked Magellanica
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3300


                                                "Aleister the Invoker" + 1 EARTH monster


                                                UR Rarity
                                                Invoked Mechaba
                                                UR Rarity
                                                Invoked Mechaba
                                                Invoked Mechaba
                                                LIGHT 9
                                                Invoked Mechaba
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                UR Rarity
                                                Invoked Purgatrio
                                                UR Rarity
                                                Invoked Purgatrio
                                                Invoked Purgatrio
                                                FIRE 7
                                                Invoked Purgatrio
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 2000


                                                "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                SR Rarity
                                                Artemis, the Magistus Moon Maiden
                                                SR Rarity
                                                Artemis, the Magistus Moon Maiden
                                                Artemis, the Magistus Moon Maiden
                                                LIGHT
                                                Artemis, the Magistus Moon Maiden
                                                • ATK:

                                                • 800

                                                • LINK-1

                                                Link Arrow:

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                                                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

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                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Number 39: Utopia
                                                UR Rarity
                                                Number 39: Utopia
                                                Number 39: Utopia
                                                LIGHT
                                                Number 39: Utopia
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                SR Rarity
                                                Number S39: Utopia the Lightning
                                                SR Rarity
                                                Number S39: Utopia the Lightning
                                                Number S39: Utopia the Lightning
                                                LIGHT
                                                Number S39: Utopia the Lightning
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.



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